Well, it's been a while, but Membrane continues active development. I've decided to start a video developer log to show what I've been doing. Check out the video for some actual game-play! Oh yeah, and weapons. All sounds are temporary placeholders.
Feature log: -Decided to use the Unreal Engine 3. (Learning as I go!) -Melee / Fists weapon modeled. (Very) Basic scripting done. Punch things! -Auto Pistol modeled, textured, animated, scripted. -Shotgun modeled, textured, animated, scripted. -Double Barrel Shotgun modeled, textured, animated, scripted. -Various ammo pickups created. -Added place-able weapon pickup support. -Custom player model in game with all major movement animations. -Key Toggle-able third person camera. -Other bug fixes, including a resolution specific weapon offset "bug" that had to be fixed before I could record the video. blah! |
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I'm a 3D production artist. Here you can see my art and other projects. Archives
August 2019
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