Well, it's been a while, but Membrane continues active development. I've decided to start a video developer log to show what I've been doing. Check out the video for some actual game-play! Oh yeah, and weapons.
All sounds are temporary placeholders.
-Decided to use the Unreal Engine 3. (Learning as I go!)
-Melee / Fists weapon modeled. (Very) Basic scripting done. Punch things!
-Auto Pistol modeled, textured, animated, scripted.
-Shotgun modeled, textured, animated, scripted.
-Double Barrel Shotgun modeled, textured, animated, scripted.
-Various ammo pickups created.
-Added place-able weapon pickup support.
-Custom player model in game with all major movement animations.
-Key Toggle-able third person camera.
-Other bug fixes, including a resolution specific weapon offset "bug" that had to be fixed before I could record the video. blah!