I don't particularly care for brush editing in the UDK. It's slow and cumbersome to drag around and re-size a builder brush. Want swim-able water? You have to not only make the level geometry, but also water volumes, and post-process volumes for the underwater effects. In the old days things were so much simpler. Just extrude and cleave your geometry, assign sector flags and you are done. Then I found out the editor can import text based level files. I set out to write a level converter, which would allow me to make level geometry in an older, easier to use level editor. Here is the result! It works perfectly! The converter does a few things:
11 Comments
Finished up the high detail rocket launcher model which I will use to generate normal maps.
The design is based off of a low poly model and concept art I made in 2007! |
Welcome!
I'm a 3D production artist. Here you can see my art and other projects. Archives
August 2019
|