Don Robb Art
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Level Converter Software

3/31/2012

11 Comments

 
I don't particularly care for brush editing in the UDK.  It's slow and cumbersome to drag around and re-size a builder brush.  Want swim-able water? You have to not only make the level geometry, but also water volumes, and post-process volumes for the underwater effects.

In the old days things were so much simpler. Just extrude and cleave your geometry, assign sector flags and you are done.

Then I found out the editor can import text based level files.  I set out to write a level converter, which would allow me to make level geometry in an older,  easier to use level editor.  Here is the result!

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It works perfectly!  The converter does a few things:
  • Imports all of the level geometry
  • Scales the geometry to equivalent UDK units.
  • Creates water volumes from water sectors.
  • Creates post process volumes for underwater effects, and sector tint effects.
11 Comments

Rocket Launcher

3/14/2012

1 Comment

 
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What it may look like in-game.
Finished up the high detail rocket launcher model which I will use to generate normal maps.

The design is based off of a low poly model and concept art I made in 2007!
1 Comment

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    I'm a 3D production artist.  Here you can see my art and other projects.

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