I don't particularly care for brush editing in the UDK. It's slow and cumbersome to drag around and re-size a builder brush. Want swim-able water? You have to not only make the level geometry, but also water volumes, and post-process volumes for the underwater effects. In the old days things were so much simpler. Just extrude and cleave your geometry, assign sector flags and you are done. Then I found out the editor can import text based level files. I set out to write a level converter, which would allow me to make level geometry in an older, easier to use level editor. Here is the result! It works perfectly! The converter does a few things:
11 Comments
Don
4/8/2012 12:57:40 am
It turns out, it would be incredibly hard to convert texture coordinates, as UDK uses world coordinates, and not surface UV coordinates.
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Don
4/8/2012 12:29:15 pm
You spent 18 months recreating the first level of JK!? Wow. Are you attempting to make JK in UDK?
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It was the learning curve, slow at first, i begin with the ut04 editor, very basic lerning levels, but then udk came, put all the time in it. That was all the way of the samurai trying hard, now i want to learn programing oriented for udk, c java uscript and actionscript. My intesion is 1st to learn, Jk is a game i really love, and that helps a lot. Is going to be a journey this year.
Don
4/11/2012 04:13:25 am
I've worked on the converter for about 4 days during my free time, if that's what you meant?
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Don
4/11/2012 07:13:11 pm
I went to school for 3d art and animation.
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4/15/2013 11:11:33 pm
It is an enormously inspiring post .I am totally pleased by your excellent work. It contains really very useful information. Looking forward for your next post.
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9/23/2013 11:18:50 pm
Your web journal has dependably pulled in me and this specific post left me stunned. It is one of the best bits of thinking of I have seen. Great work.
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I'm a 3D production artist. Here you can see my art and other projects. Archives
August 2019
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