Level Converter Release
I've cleaned up the interface, so the JKL level converter is ready to be used! If anyone finds any bugs, be sure to let me know so I can fix them.
Remember to press F1 to see exactly how to use the program.
4/17/2012 03:26:53 am
Yo Shred! Seems like a fantastic converter, I'm not that acquainted with UDK so I haven't got a chance to play around in it yet.
4/17/2012 04:26:53 am
Hey FastGamerr, I'm glad to hear that it works in another version of UnrealEd! I'm not sure about the texture thing... Changes every surface of the brush, or every surface of the level? Works fine in UDK.
4/17/2012 04:31:21 am
The texture change affects all the brushes included in the .t3d file. Usually those problems occur because UED just copypastes the archi data from the clipboard and it can get messed up.
4/18/2012 11:59:01 pm
Alright, I've delved more into this splendid tool. I tested converting Elmo's Underwater Station level with the tool in both UDK and UED 1.0.
4/19/2012 04:24:54 am
Did you follow the instructions and snap all the vertices to the grid after import? The missing faces / collisions error happens when the verts are off the grid.
4/19/2012 05:51:53 am
I think I snapped them to grid, but I took those screenshots today and tried converting the level like 2 days ago. Yeah, I imported a 3DO in ZED and saved it as a JKL.
4/19/2012 05:57:25 am
Oh, hah! good idea. I guess if each mesh of the 3do is convex it would work. But you would have to change the brushes it creates to CSG_Add.
4/19/2012 06:11:40 am
Yeah, I tried additive brushes but they didn't work either...
4/19/2012 06:15:28 am
Ohh, 3do faces are facing outward! Invert the faces, so they look like sectors, then export as a JKL, I bet that would work!
4/19/2012 04:08:17 pm
Sadly, it didn't work :|
4/21/2012 11:47:28 am
How much smaller? I based it on the size of the default sector and the player model versus the player model for my game. (around the same size as one of the UDK unreal characters.) and got it down to 500 times bigger through testing.
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