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Level Converter Release

4/16/2012

13 Comments

 
I've cleaned up the interface, so the JKL level converter is ready to be used!  If anyone finds any bugs, be sure to let me know so I can fix them.

Remember to press F1 to see exactly how to use the program.
13 Comments

Level Converter Software

3/31/2012

11 Comments

 
I don't particularly care for brush editing in the UDK.  It's slow and cumbersome to drag around and re-size a builder brush.  Want swim-able water? You have to not only make the level geometry, but also water volumes, and post-process volumes for the underwater effects.

In the old days things were so much simpler. Just extrude and cleave your geometry, assign sector flags and you are done.

Then I found out the editor can import text based level files.  I set out to write a level converter, which would allow me to make level geometry in an older,  easier to use level editor.  Here is the result!

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It works perfectly!  The converter does a few things:
  • Imports all of the level geometry
  • Scales the geometry to equivalent UDK units.
  • Creates water volumes from water sectors.
  • Creates post process volumes for underwater effects, and sector tint effects.
11 Comments

Rocket Launcher

3/14/2012

1 Comment

 
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What it may look like in-game.
Finished up the high detail rocket launcher model which I will use to generate normal maps.

The design is based off of a low poly model and concept art I made in 2007!
1 Comment

Chaingun Model

2/25/2012

1 Comment

 
Check out this beast of a weapon.
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1 Comment

Membrane video devlog

2/22/2012

1 Comment

 
Well, it's been a while, but Membrane continues active development.  I've decided to start a video developer log to show what I've been doing. Check out the video for some actual game-play! Oh yeah, and weapons.


All sounds are temporary placeholders.

Feature log:

-Decided to use the Unreal Engine 3. (Learning as I go!)

-Melee / Fists weapon modeled.  (Very) Basic scripting done. Punch things!
-Auto Pistol modeled, textured, animated, scripted.
-Shotgun modeled, textured, animated, scripted.
-Double Barrel Shotgun modeled, textured, animated, scripted.
-Various ammo pickups created.

-Added place-able weapon pickup support.
-Custom player model in game with all major movement animations.
-Key Toggle-able third person camera.
-Other bug fixes, including a resolution specific weapon offset "bug" that had to be fixed before I could record the video. blah!

1 Comment

Playa

11/13/2011

0 Comments

 
I've been hard at work on the  player model for the game: It is completely modeled and textured. Check out the video! A lot of the detail is lost in the YouTube compression, so here is also an image.

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Membrane: The Logo

10/31/2011

0 Comments

 
So after kicking around a few options, I've finally settled on the name of my game: Membrane.

I also had a cool idea for the logo. Unfortunately it also took forever to draw.  Seriously.

FOREVER.

Here it is. Click the pic for a larger version.

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0 Comments

Enemy Concept Art: Saucer Head

10/22/2011

1 Comment

 
This guy flies around and fires a pretty nasty energy weapon.
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He's so happy.
1 Comment

Enemy Concept Art: Egg Spawn

10/20/2011

0 Comments

 
How cute, the next generation of evil invaders.  They want to bite your face off.
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The miracle of birth. Horrible, terrible birth.
0 Comments

Enemy Concept Art: Braintroninator

10/18/2011

0 Comments

 
This took a while to draw.
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0 Comments
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    I'm a 3D production artist.  Here you can see my art and other projects.

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